Unity 5.6: Native Support for Google VR High Performance and Low Latency

The global game engine Unity Technologies has introduced Unity 5.6, which is the final version of the Unity 5.x cycle. The new version brings many new features. In VR, this version now natively supports Google VR.

With Unity 5.6's native support for Google VR, developers can now easily publish their own apps to Google Cardboard and Google Daydream with significant performance improvements.

Unity wrote in detail in his blog:

To get the best performance and latency from the Daydream platform, we integrated the Google VR development kit to take advantage of the platform's asynchronous reprojection and VR performance modes.

Compared to the Google VR SDK for Unity released for Daydream on Google I/O last year, we now offer a more streamlined workflow with more significant performance improvements and lower latency. No need for pre-made files, scripts, or manual configuration changes to get started - just start VR and add Daydream as your target platform, and you can start making your own virtual world.

We can also easily switch between and out of VR mode so that your application can easily be extended to full Google VR audiences and fully natively support Google Cardboard. Applications for Cardboard can be run on older devices so that these applications can reach as many users as possible. At the same time, Android's exclusive Cardboard support is coming soon to iOS.

Earlier this month, Unity also showed details of the beta of Unity 2017 (beginning with Unity 5.6 and using the new naming approach in 2017), claiming that this version will target non-programmers and design a series of designs for artists and designers. Features. The beta will be released in the next Q month.

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