Alliance Cloud Moves Soft 360-degree VR Experience "Iro River" Released Softly

The Ino River is located in a small town named Hillsboro in the United States. Nearly 20 national historic sites (USA) can imagine its former glory and be regarded by travelers as a pure land on earth. One of the most beautiful. There are flowers along the Ino River, art galleries and museums, and the history of precipitation is evident. Are you eager to visit this town in your spare time, this river? In the virtual world, you can first explore the scenery of a river town and collect all the beautiful scenery.

Focus on the interactive entertainment market, the alliance cloud move soft busy layout

People with keen sense of smell in the industry may have noticed that more and more news about Internet giants have laid out games, culture, and other industries in recent days. As the business layout of giants gradually ends, content construction becomes the next goal, and interactive entertainment has become a new battleground where the Internet giants meet each other. Interactive games centered around IP, such as games, literature, music, film and television, animation, etc. The content industry has become a strategic highland where giants are rushing to develop. Close combat and intimacy is inevitable.

As a software developer of the domestic holographic cloud platform software, the cloud is also moving and is also playing its own abacus.

The cloud not only provides mobile VR software development system, VR market experience model software, TV virtual reality software and VR cloud software development, but also based on AR holographic 6D light field technology set up a offline experience shop, but also for different industries to create solution.

From the perspective of the industry, the alliance cloud has done something that three or even four companies have done. Creating a one-stop solution is the uniqueness of the alliance cloud, but it needs to solve more problems. So in the VR industry very popular last year, Rui Li as hard work, it seems very low-key.

We worked hard in 2016

Since the beginning of 2016, the alliance cloud has developed AR holographic 6D light field technology. The holographic technology is also called virtual imaging technology. It is a technology that uses the principle of interference and diffraction to record and reproduce the true three-dimensional image of an object. The main use of the optical principle is a two-part imaging technique that uses a coherent aura to interfere with all the information of an object without using a lens.

Holography, in short, is the use of virtual reality technology to see the true reduction of virtual characters or scenes in the naked eye through virtual reality technology. The degree of simulation is as high as 98%, and it is immersive. The user experience can be described as amazing. In recent years, more and more holographic concerts have been performed by developed countries such as the United States and Japan. After being produced through holographic technology, the virtual character is presented on the stage as a real performance. This kind of hologram concert is very popular all over the world, showing a high ticket price and a difficult ticket.

Mike Jackson is the world’s most famous late singer. The Americans have synthesized Jackson’s holographic concert through holographic software technology and sold it in Las Vegas and other places for hundreds of dollars per ticket. Each day is nearly one thousand. People watch it and it has been going on for years. Jackson's holographic concerts were almost full every day, accumulating over $1 billion at the box office.

In order to allow every domestic user to experience the magic of the latest 6D holographic black technology, the alliance's move with the United States HUSA holographic and British MDH holographic held the first 6D light field holographic technology conference in Shenzhen, all present users are experiencing the international experience The newest and darkest 6D holographic technology, and at the end of the year, the cloud-exchanging offline experience store is located on the ground floor of KK ONE, Times Square, Futian, Shenzhen. The theater area is 260 square meters and it can hold 120 people and watch the hologram at the same time. , including holographic cinemas, holographic concerts and holographic theatres, and a VR gaming experience zone is under preparation.

On November 11th, 2016, Mengyun Holographic 6D Experience Hall was grandly opened. It processed 6D light field holographic visual effects such as Mike Jackson, Whitney Houston, Leslie Cheung, Teresa Teng, and Beyond through 6D light field holographic technology and created for the late superstar. a vivid simulation concert;

On November 18th, 2016, MC Cloud's concert will launch “Take You Sing”, focusing on the pop culture of 80s and 90s after the crowd's aesthetic and attention, in line with the nostalgia of young people for love, friendship, youth and dreams. Reflection;

On December 2nd, 2016, MC Cloud Optoelectronics Co., Ltd. launched “Awakening” to meet the memories of the people in the city today. The violin and modern dance complement each other. The holographic technique reproduces the violinist and dancer tacitly created, music and dance. Communion with each other;

On December 10th, 2016, MC Cloud Theatre of the League of Clouds launched “The Storytelling Book,” a perfect blend of traditional culture and modern technology. In the form of 6D holography, 100% of the real scenes and characters are restored. The audience sees not only the storytelling but also the fantasy experience of holographic black technology;

On December 16, 2016, League Cloud's special holographic concert "Thank Bigbang", Bigbang and Kira really interacted with each other, and the boys gathered and turned the audience.

On January 7, 2017, the MC Hologram Theatre created a “Magic Jurassic” dinosaur hologram program that allowed the dinosaurs to shake their lives and open up a whole new world for fans.

It is understood that in the future, League Cloud will continue to improve service quality and awareness, put forward comprehensive VR entertainment solutions, provide diversified gameplay and high-quality content and other aspects to increase user loyalty.

This year will have a big move

In 2016, the company has actively maintained exchanges with the industry, so Rui Lishi has gained a lot of manufacturers and customers from all walks of life to “find the door” in the past year. Therefore, in Qiu Qizi's plan, in addition to games and offline experience shop business, this year will also create application solutions for different industries.

The main objectives of this year's cloud migration are twofold. One is to “push the softening of the cloud to the world and actively voice”; the second is to accelerate the update iteration of the AR holographic technology.

At present, the alliance cloud has been moving in the tourism, theater, real estate, medical, sports, film and television, education, advertising and other diverse areas of application scenarios, force research and development VR solutions.

Alliance Cloud integrates 6D holographic light field technology with cultural creativity, and combines world-leading intelligent sensing technology to integrate sound, light, electricity, video, sound, and animation into sensible and tangible images, focusing on creating highly artistic infections. Powerful and visually exquisite, interactive and scientific display and performing arts platform, opening up a stunning experience of the symbiosis of art and technology, building a new visual communication system for customers, and providing information consulting, planning, content production, One-stop service for project implementation and project maintenance.

Targeting the next generation of interactive entertainment market

The first year of 2016 VR is more like a star fire. It has been a year in Suwon and it has been continuously developed and penetrated into different fields. Focusing on the development of the VR/AR cloud platform, the cloud is moving toward the next generation of interactive entertainment market.

Interactive entertainment is composed of multi-cultural entertainment industries such as pan-entertainment, games, e-sports, nettext, and animation. As a new type of entertainment, it has its own special highlights, and is interactive, virtual, and short-cycle. It will surely become a new industry with unlimited potential.

(1) Interactivity; One of the most important characteristics of interactive entertainment is the interaction between players and players. This interactivity makes players dependent on each other and not only increases the playability of the game. More importantly, it cultivates player loyalty.

(2) Virtuality; Interactive entertainment uses modern mathematics technology, wireless communication, and networking to construct a completely virtual entertainment world that is separated from the real world based on players’ interests.

(3) Short-cycle; The life cycle of an interactive entertainment product is generally not long. When the content and process of the entertainment are already skilled and reach a high level, the player's nature will cause them to transfer their interest and seek new ones. Entertainment. At the same time, due to the digital nature of interactive entertainment products, such products are easier to imitate and improve by competitors, and the time required for imitation improvement and listing is shorter.

In the words of the Internet, cultural content industries such as games, literature, music, film, animation, and animation are collectively referred to as interactive entertainment. This statement is intended to reflect the upgrading of the traditional culture industry by the Internet industry. There are both interaction and entertainment, platforms and users. There are interactions, users get entertainment from the platform, and in the coming and going, through the mutual connection between the platform and the user, it is a tall saying that can be compared with “Internet thinking”. Can avoid sensitive policy restrictions.

At present, the alliance is moving to the pan-entertainment culture as the starting point, IP as the core, realize IP industrialization through multiple channels, followed by digging deeper into the most commercial value of the VR industry chain, around VR products and solutions, VR The content distribution platform and VR operation services are the focus, and a complete VR business layout has initially formed.

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