PlayStation VR officially launched on October 13, 2016, and since then, it has grown to offer over 100 unique experiences. As the platform celebrated its first anniversary, Sony announced a lineup of exciting new content set to arrive between the second half of 2017 and early 2018—over 60 titles in total. Below is a detailed list of some of the most anticipated releases.
1. **Bravo Team**
Published by SIE WWS, this first-person shooter from Supermassive Games (known for *Tumble VR* and *Until Dawn: Rush of Blood*) supports solo or online co-op play. Set in a fictional Eastern European city, the story revolves around a team’s survival after a president's assassination. It promises an intense, movie-like experience.
2. **Doom VFR**
Developed by Bethesda, this immersive action game reimagines the classic *Doom* series in VR. Players take on the role of the last survivor after a demonic invasion on Mars. Fight through hordes of creatures, meet other survivors, and reclaim your base.
3. **Gran Turismo Sport**
From SIE WWS, this racing title brings the iconic *Gran Turismo* series into VR. With realistic visuals and physics, players feel as if they're seated behind the wheel, offering a level of immersion never seen before.
4. **Megaton Rainfall**
Published by Pentadimensional, this game lets you become a superpowered hero capable of saving Earth from alien invasions. Evolve your powers, destroy enemies, and enjoy high-speed action with a twist of chaos.
5. **Moss**
Created by Polyarc Games, *Moss* features Quill, a brave mouse on a quest to save her uncle. Explore a magical world, solve puzzles, and assist Quill in her adventure. A standout title at E3 2017.
6. **No Heroes Allowed!**
A real-time strategy game where you play as a god of destruction. Raise monsters, build bases, and conquer the world. The game offers deep strategic gameplay and creative freedom.
7. **Obduction**
Developed by Cyan, the creators of *Myst*, this sci-fi adventure takes players to an alien world filled with mystery and exploration. Navigate through different eras and locations to find your way home.
8. **Pixeljunk VR: Dead Hungry**
Published by Q-Games, this quirky title turns zombies into burger lovers. Play as a chef who uses delicious burgers to distract them and keep humans safe.
9. **Stifled**
An original horror game where sound is your only tool to explore the dark. Use sound waves to uncover secrets, but be careful—your voice might give away your location to lurking horrors.
10. **Skyrim VR**
From Bethesda, this VR version of *The Elder Scrolls V: Skyrim* brings the legendary RPG to life. As a dragonborn, master magic and weapons to survive epic adventures. Includes all major expansions like *Dawnguard* and *Dragonborn*.
11. **The Inpatient**
A psychological horror game where you wake up in a mental hospital with no memory. Uncover secrets, solve puzzles, and discover the truth behind your presence in this chilling experience.
Other 2017 titles include *Anamorphine*, *Ark Park*, *Brain Voyagers*, *Chernobyl*, *CoolpaintVR*, *CubeWorks*, *Discovery*, *DragonBlast VR*, *Dream Angling*, *Drunkn Bar Fight*, *DWVR*, *End Space*, *Everest VR*, *Fishing Master*, *Flatline*, *Ghosts in the Toybox*, *Hex Tunnel*, *Honor & Duty*, *Hopalong: The Badlands*, *Justice League VR*, *Light Tracer*, *Monster of the Deep: Final Fantasy XV*, *Nothin' But Net*, *Prana*, *Quar Infernal Machines*, *Radial-G: Racing Revolved*, *RadianVR*, *Rec Room*, *Run Dorothy Run*, *Sculptrvr*, *Serious Soccer*, *Shooty Fruitie*, *Snow Fortress*, *Stardrone VR*, *Super Amazeballs*, *Survios*, *The Rabbit Hole*, *The Solus Project*, *Virtual Engagement Confronting Fears*, *VirtuGO*, and *VR Apocalypse*.
12. **Golem**
Released in 2018, this exclusive PlayStation VR title takes players into a fantasy world where they control stone-like creatures. Explore hidden treasures, face enemies, and uncover family secrets in a mystical land.
13. **The American Dream**
Set in the 1950s World Expo, this game blends retro charm with surreal mechanics. From assembling guns to watering plants, every task is part of a larger, whimsical narrative.
14. **Torn**
Inspired by gothic horror, this game takes place in a mysterious Vermont forest. Discover a house full of secrets, experiments, and forgotten history, leading to a chilling conclusion.
15. **Xing: The Land Beyond**
In this 2018 release, players explore a beautiful yet dangerous world. Uncover the truth about their death and identity while navigating hidden dangers and ancient mysteries.
Other 2018 titles include *Alvo*, *Ariel*, *Blasters of the Universe*, *Chainman*, *Cold Iron*, *Dead Secret*, *Dragonflight VR*, *Drone Fighters*, *Dungeon Chess*, *End of the Beginning*, *Knockout League*, *Penn & Teller VR: Frankly Unfair, Unkind, Unnecessary and Underhanded (including Desert Bus)*, and *Pixel Ripped 1989*.
Active Matrix LCD
Signal
Response time refers to the response speed of the Liquid Crystal Display to the input signal, that is, the response time of the liquid crystal from dark to bright or from bright to dark (the time for the brightness from 10%-->90% or 90%-->10%) , Usually in milliseconds (ms). To make this clear, we have to start with the human eye's perception of dynamic images. There is a phenomenon of "visual residue" in the human eye, and the high-speed motion picture will form a short-term impression in the human brain. Animations, movies, etc. to the latest games have applied the principle of visual residue, allowing a series of gradual images to be displayed in rapid succession in front of people's eyes to form dynamic images. The acceptable display speed of the picture is generally 24 frames per second, which is the origin of the movie playback speed of 24 frames per second. If the display speed is lower than this standard, people will obviously feel the picture pause and discomfort. Calculated according to this index, the display time of each picture needs to be less than 40ms. In this way, for the liquid crystal display, the response time of 40ms becomes a hurdle, and the display above 40ms will have obvious picture flicker, which makes people feel dizzy. If you want the image screen to reach the level of non-flicker, it is best to achieve a speed of 60 frames per second.
I used a very simple formula to calculate the number of frames per second under the corresponding response time as follows:
Response time 30ms=1/0.030=approximately 33 frames per second
Response time 25ms=1/0.025=approximately 40 frames per second
Response time 16ms=1/0.016=approximately 63 frames per second
Response time 12ms=1/0.012=approximately 83 frames of pictures displayed per second
Response time 8ms=1/0.008=approximately 125 frames per second
Response time 4ms=1/0.004=approximately 250 frames per second
Response time 3ms=1/0.003=approximately display 333 frames per second
Response time 2ms=1/0.002=approximately 500 frames per second
Response time 1ms=1/0.001=approximately 1000 frames per second
Tip: Through the above content, we understand the relationship between response time and the number of frames. From this, the response time is as short as possible. At that time, when the LCD market first started, the lowest acceptable range of response time was 35ms, mainly products represented by EIZO. Later, BenQ's FP series came out to 25ms. From 33 to 40 frames, it was basically undetectable, and it was really quality. The change is 16ms, displaying 63 frames per second to meet the requirements of movies and general games, so 16ms is not obsolete. With the improvement of panel technology, BenQ and ViewSonic started a speed battle. ViewSonic started from 8ms to 4ms. Released to 1ms, it can be said that 1ms is the final controversy of LCD speed. For game enthusiasts, 1ms faster means that CS's marksmanship will be more accurate, at least psychologically, such customers should recommend the VX series of monitors. But everyone should pay attention to the grayscale response when selling. The text difference in full-color response may sometimes mean the same thing as gray-scale 8ms and full-color 5ms. It is the same as when we sold CRTs before, we said that the dot pitch is .28, LG just I have to say that he is .21, but the horizontal dot pitch is ignored. In fact, the two are talking about the same thing. LG has come up with a sharpness of 1600:1. This is also a conceptual hype. Everyone uses the basic screen. There are only a few companies on the list, and how can only the LG family achieve 1600:1, and everyone stays at the level of 450:1? When it comes to consumers, the meaning of sharpness and contrast is obvious, just like AMD's PR value, which has no real meaning.
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