First try will not faint again! PS VR National Bank to get started experience

Sony released PS VR at GDC in March this year and was fortunate enough to be the first user to experience Sony's virtual reality products. At that time, the developers and media reporters who lined up for the experience were simply crowds of people.

At the beginning, the official experience zone is specifically forbidden to take pictures, until the domestic media open experience in July, Sony's caliber is also trying not to release the relevant screen in advance, but this still can not resist the cable powder mining through various channels PS VR message enthusiasm.

After spending more than seven months, the PS VR was finally sold, but no matter how fanatical, as a consumer should also consider these more practical problems.

Can not say conscience, but the price is indeed the cheapest

Compared to HTC Vive and Oculus Rift rivals, PS VR is the most eye-catching price.

Conscience has become the first impression of many consumers on PS VR. This is a good result, but it may be that Sony does not want to see. After all, the bright spot in Sony's eyes is by no means a price.

Why PS VR is cheaper? PS VR National Bank version of the single price of 2999 yuan, the basic package (PS VR + PS Camera) price 3299 yuan, boutique package (PS VR + PS Camera + PS Move) price 3699 yuan.

In contrast, the HTC Vive's national bank price is 6888 yuan, Oculus Rift CV1 has not yet started selling in China, the official price is 599 US dollars (about 4058 yuan), a separate Controller is 199 US dollars (about 1348 yuan) Yuan), superimposed prices also exceed 5400 yuan.

More importantly, these two products also need a high-performance PC to drive, the overall cost is basically more than 10,000 yuan, Sony once harvested most of the PC-level VR market below 4,000 yuan.

Some people say that PS VR can only play games, but at this stage, I am afraid that the value of HTC Vive and Oculus Rift is basically reflected in the game market? The so-called productivity function is not no, at this stage no one can give three.

Therefore, in the case of playing games, it is not necessarily a good thing to enter the virtual reality threshold with the lowest-cost PS VR. Of course, the local tyrants should ignore this one.

Cable powder to give developers a little more time

To a certain extent, Sony will still engage in hunger marketing, at least objectively causing such a result.

Released in March and opened for sale in October, the appetite of users who are waiting hard is hung up. Therefore, as soon as they start selling, they see the phenomenon of being out of stock.

As for why there was a period of more than seven months between the release and the launch, Sony’s response was “waiting for content” and the developers were not ready yet.

This means that the release of the PS VR in March was entirely for the hustle and bustle of the GDC. After all, opponents were almost ready to sell at this point, but after 7 months of rushing through the train, the developers still did not complete the game completely. Follow the pace.

At the time of listing, the official said that there will be 12 items in the national costume, but there is still content that cannot be put on time. Some of the contents are still in the status of “under review”. Users cannot feel PS in a short time after they get the equipment. The charm of VR, say good at the end of the year, but more than 50 games?

Therefore, if you want to buy the National Bank version of the user can still wait, after all, the content is not on the Qi, and there are no secondary delivery channels licensed channels, non-official channel prices are also more outrageous, but iron powder can also Ignore this.

In terms of content, excellent virtual reality works are mostly charged. After all, developers also have to eat. If every application is purchased, the software cost will be quite a lot.

As for the peripheral products, Sony does not have a clear plan, such as the timing of the launch of the firearms simulator is not yet certain, the peripherals developed by the third party have no eyebrows, so now is not the best time to start.

If you spit it out or don’t buy it

We got the State Bank version of the PS VR set with a "Driver Club VR" disc, I do not know whether all users will get such gifts at the time of purchase, after all, this is the industry's practice to start booking the contents of the gift. HTC also sent several models before Vive started selling.

Judging from the actual experience, "Driver Club VR" does not do very well. The whole picture is far from the standard version of "Driver Club". This problem may involve the performance of PS VR. Developers have not been able to keep up with it. The rhythm may also be the card's optimization of the game.

When I experienced this game for my friends, the feedback was: "The level of the PS2 may not reach the standard." Sony must pay attention to this point, and don't let the developers delay.

As far as the most prominent factor affecting the experience is not the picture, it is dizziness.

Many people around me have experienced the racing club VR game. Most of them are drivers who are playing with the Bajing, and everyone has a common problem. Halo! I have played for about 1 hour. At the end, she felt sick at the last moment and rushed to the toilet.

Since there is no other game, it cannot be said that all PS VR content is not well done in vertigo processing, but to be sure, "Driving Club VR" is more common for people with vertigo, or that PS VR is still not suitable for high-speed images. Sports racing racing game.

Therefore, before the final purchase, it is advisable to first find an experience shop or other chance to experience it. If you are particularly fit and adaptable, you may not consider dizziness.

Packaging is not too scientific

Sony, as a big manufacturer, still learns not to tell stories like small vendors. For instance, if you think of packing boxes as a set of feelings, you can see that hammers are multi-purpose boxes. PS VR only has traditional paper boxes.

PS VR's packaging is very general, to put three PC-level VR product packaging together, Sony lost.

(HTC VIVE packaging)

(Oculus Rift CV1 Packing)

You may have a question: Isn't it okay to pack a product that isn't good? No, but it's still necessary to do a good job of packaging. Apart from being sophisticated, it's easy to store.

There should be a lot of friends who get PS VR will be confused, too many cables, admission is not scientific.

The problem of too many cables is mainly reflected in the installation. It may be that someone else has installed it for you to experience. You don't feel anything, but when it comes to your own installation, you still have to work hard, especially. The interface part like the streaming box is still active and it is particularly inconvenient to insert and withdraw.

For the installation of PS VR, special praise is the software debugging after the equipment is connected, almost no cost to get started, but HTC and Oculus are particularly unpleasant, especially Oculus for domestic users, there is a wall.

The problem of admission is mainly reflected in the later relocation. This problem is not always faced by everyone.

Under normal circumstances, users will basically not move after installation. Sony may have considered this issue and have not further improved the retail version of the packaging. However, if you really repack it, scattered cardboard is not conducive to re-admission. You must remember What is the corresponding product for each piece of packaging, this packaging is very unscientific.

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